The TryComputing.org portal, to be launched in 2012 as part of an IEEE New Initiative, will provide resources to inform pre-university students about the vast array of opportunities available in the rapidly growing and evolving field of computing. One such resource will be computing-focused lesson plans designed to help students ages 8 to 18, understand the essential facts, concepts, principles, and theories relating to computer science and software applications. The TryComputing.org Lesson Plan Competition invites IEEE Student Members, Graduate Student Members and Graduates of the Last Decade to submit plans on computing topics for inclusion on the TryComputing.org Web site.
IEEE is in search of creative, engaging lesson plans that will expose students to fundamental activities of computing on topics such as:
- networks,
- information organization,
- modeling and abstraction, and
- algorithmic thinking and programming
Lesson plans should expose pupils to fundamental activities of computing and facilitate critical thinking and active problem solving. Lessons should encourage creativity in the construction of solutions, possibly with more than one achievable design outcome. Most of all, lesson plans should be fun! The format for TryComputing.org lesson plans will be modeled after lessons currently featured on TryEngineering.org.
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The IEEE TryComputing.org Lesson Plan Competition involves two stages.
Stage 1: The proposer submits a one-page summary lesson plan outline. If accepted after review, the lesson plan finalists are invited to submit a detailed lesson plan to the vetting committee.
- Lead proposer name
- Lead proposer contact information
- Additional team member names
- PDF attachment of one page Lesson Plan Outline (one-inch margins, single-spaced text in either Times New Roman 12-point font or Arial 11-point font)
The lesson plan outline must contain the following:
- Lesson plan title
- Lesson Focus - which describes the lesson’s central point/concept and indicates the goal of the activity
- Lesson Synopsis - which provides an overview of the activity and includes a summary of the learning activity
- Age Range
- Objectives - which enumerate the prime goals of the lesson plan, includes what the students should be able to do during the lesson, and describes how the students demonstrate what they learned
Outlines should not cite the proposer’s own work, give his/her name, or in any other way indicate his/her identity or the name of his/her institution.
- Be low cost (materials for the activities should cost no more than $50-$100 USD)
- Be free of copyright issues
- Include team-based activities
- Be written for a non-technical, international audience
- Be comprehensive and complete enough for the teacher to use “as-is”
- Identify which computational problem it is designed to solve
- Include safety alerts where necessary
- Include recommended ages on worksheets
- Be able to be completed over no more than 2 hours
- Where appropriate, include teacher answers
- Where possible, provide graphics of the lesson plan being executed or items built
Lesson plan outlines and full lesson plan submissions will be reviewed on the basis of relevance, quality and discovery.
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