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Hot Topic: Consumer Electronics

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Article Abstracts

IEEE experts are currently researching new applications and uses of consumer electronics for the benefit of humanity. Below are just a few examples of articles in IEEE Xplore covering key issues, including home automation controls and energy-efficient wireless charging and battery technologies; and future trends in gaming development.



Energy-Efficient Home Gateway Based on User Service Traffic in Always-On Home Network Environment

A home gateway (HG) is a device that connects multiple home network devices to an access network, yet it has been designed to always be in an operating state, ready to provide any requested digital home services without suspension or user wait time. In turn, the digital home network is in an “always-on home network.” The characteristic of the “always-on” in a home network environment gives rise to consume more electrical power. This paper proposes a novel scheme to reduce the power consumed by a HG and the use of a sleep and wake-up mechanism based on existence of real data traffic for user service.

Authors: Park, Wan-Ki; Choi, Chang-Sic; Lee, Haeryong; Park, Kwang-Roh
This paper appears in: Advances in Electronics and Micro-electronics, 2008
Publication Date: 29 Sept 2008- 4 Oct. 2008
Page(s): 121 – 125

Read abstract from the IEEE Xplore digital library.

 

Developments in Digital Storage for Consumer Electronics

Digital storage in the home will grow enormously. Digital storage hierarchies are developing for static and mobile consumer applications. Many factors lead to the integration of consumer applications in digital storage devices. Proliferating storage devices need virtualized home storage and home storage management. 

Author: Thomas Coughlin

This paper appears in:International Conference on Consumer Electronics, 2007. ICCE 2007. Digest of Technical Papers
Publication Date: 10-14 January 2007
Page(s): 1

Read abstract from the IEEE Xplore digital library.

 

A Multi-Agent Architecture for Game Playing

General game playing is a relatively new field in game research. Traditionally, the game is known to the player and pre-programmed to play accordingly. General game players challenge game programmers by not identifying the game until the beginning of game play. This paper explores a new approach to intelligent general game playing employing a self-organizing, multiple-agent evolutionary learning strategy.

Authors: Sharma, S.; Kobti, Z.
This paper appears in: Computational Intelligence and Games, 2007
Publication Date: 1-5 April 2007
Page(s): 276 – 281

Read abstract from the IEEE Xplore digital library.

 Expert Profile
Ari Virtanen

Ari Virtanen
IEEE Member and EVP,  Elektrobit Wireless Solutions, in Finland

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 Expert Profile
Marjorie Skubic

Marjorie Skubic
IEEE Fellow and Associate Professor at University of Missouri, Columbia, USA

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 Expert Profile
George Hanover

George Hanover
IEEE Fellow and Membership Chair of the IEEE Consumer Electronics Society

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 Article Abstracts
Hot Topic

Read Article Abstracts on Consumer Electronics in IEEE Xplore

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 News Releases
Of Global Interest

IEEE Examines the Role Consumer Electronics Plays in Benefiting Humanity

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