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Winners of the 2016 IEEE Maker Project Competition Announced
Car racing video game built from e-waste awarded Grand Prize, while gesture-controlled robot secures second place
2 December 2016 - IEEE, the world's largest technical professional organization dedicated to advancing technology for humanity, today announced the winners of the annual IEEE Maker Project Competition. The contest challenged innovators and tech enthusiasts worldwide to showcase their ideas and talent in original technology projects built or created using hardware or software in a variety of categories.
The 2016 IEEE Maker Project Competition Grand Prize is being awarded to "AmanTron Gaming Console," a plug-n-play car racing game created by Afaq Ahmad and built completely from E-waste—discarded electronics components—a cost-effective design that also cuts back on excess materials. This winning gaming system includes a steering wheel, transmission shifter, accelerating and braking panel, and a console interface that allows you to connect with a laptop or PC via USB.
Ahmad will receive a US$500 prize and his "AmanTron Gaming Console" project will be spotlighted on IEEE Transmitter and IEEE Potentials Magazine. To help take his invention to the next level, Ahmad will also receive a video mentoring session with Tom Coughlin, Chair of the IEEE Public Visibility Committee and an IEEE Senior member, who is a lifelong advocate of the maker movement. "The projects from this IEEE Maker Project competition were teeming with imagination, creativity, and originality," says Coughlin. "These young engineers are the future, and it's events like this that allow students to explore their potential for achievement and contributing to bettering society through critical learning and innovation."
Innovative Runner-Up and Category-Specific Entries
A voice and gesture-controlled robot built by Srujan Panuganti, Pranavi Sura, and Gopi Naresh Bukka was awarded second prize and US$250. The innovators built a robotic vehicle with great maneuverability, controlled not only by voice but with high accuracy by recognizing gestures.
The contest also awarded category winners, each of whom received $50 prizes: • Accessibility – Smart electric wheelchair system • Education - 3D scanner (image processing and mapping) • Entertainment – Adaptable dancing humanoid robot • Health and Safety - 3D-printed myoelectric hand • Sustainability - Smart IoT pole for solar energy storage • Other - Portable braille printer
The IEEE Maker Project competition was conducted from 17 May 2016 through 17 September 2016 and is a global, open, and inclusive competition. Entrants 18 years or older were invited to submit an engineering project that solved complex problems and had applications for the real world. Prize winners at all levels were chosen on a content review process wherein a panel of judges reviewed all entries and ranked them based on originality, innovation, and the benefit to humanity.