Subscriptions

 
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Applied Superconductivity, IEEE Transactions on

This journal contains articles on the applications of superconductivity and other relevant technology.

Format(s): Electronic, Electronic and Print, Print

 

Big Data, IEEE Transactions on

The IEEE Transactions on Big Data publishes peer-reviewed articles with big data as the main focus.

Format(s): Electronic

 

Biomedical and Health Informatics, IEEE Journal of

Covers biomedical and health informatics where information and communication technologies intersect with health, healthcare, life sciences and biomedicine.

Format(s): Electronic, Electronic and Print, Print

 

China Communications Magazine

Covers innovative technologies and systems in the broad field of information- communication technology.

Format(s): Electronic, Electronic and Print, Print

 

Cloud Computing, IEEE

IEEE Cloud Computing magazine is committed to the timely publication of peer-reviewed articles that provide innovative research ideas, applications results, and case studies in all areas of cloud computing.

Format(s): Digital and Electronic, Electronic

 

Cloud Computing, IEEE Transactions on

Covering innovative research ideas and applications results in all areas relating to cloud computing.

Format(s): Electronic

 

Cognitive Communications and Networking, IEEE Transactions on

The IEEE Transactions on Cognitive Communications and Networking publishes manuscripts that advance to the state-of-the-art of cognitive communications and networking research.

Format(s): Electronic

 

Communications Letters, IEEE

Covers topics in the scope of IEEE Transactions on Communications but in the form of very brief publication.

Format(s): Electronic

 

Communications, IEEE Transactions on

Regarded as "the source" for breakthroughs in communications theory and applications since 1953.

Format(s): Electronic, Electronic and Print, Print

 

Computational Intelligence and AI in Games, IEEE Transactions on

Archival journal-quality original papers in computational intelligence and related areas in artificial intelligence applied to games.

Format(s): Electronic, Electronic and Print, Print

 
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