Computational Intelligence and AI in Games, IEEE Transactions on
This periodical publishes archival journal quality original papers in computational intelligence and related areas in artificial intelligence applied to games, including but not limited to video games, mathematical games, human-computer interactions in games, and games involving physical objects. Emphasis will also be placed on the use of these methods to improve performance in and understanding of the dynamics of games, as well as gaining insight into the properties of the methods as applied to games. It will also include using games as a platform for building intelligent embedded agents for the real world. Papers connecting games to all areas of computational intelligence and traditional AI will be considered.
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This publication is sponsored by IEEE Computer, IEEE Computational Intelligence, and IEEE Consumer Electronics Societies, as well as the IEEE Sensors Council. The Council sponsors are: the AES, AP, BT, CAS, COM, C, CPMT, DEI, EMC, ED, EMB, IE, IA, IM, Mag, MTT, OE, PHO, PE, RA, SP, SSC, UFFC and VT Societies.
Product No: PER224
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